﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.RenderQueue
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Determine in which order objects are renderered.</para>
  /// </summary>
  public enum RenderQueue
  {
    /// <summary>
    ///   <para>This render queue is rendered before any others.</para>
    /// </summary>
    Background = 1000, // 0x000003E8
    /// <summary>
    ///   <para>Opaque geometry uses this queue.</para>
    /// </summary>
    Geometry = 2000, // 0x000007D0
    /// <summary>
    ///   <para>Alpha tested geometry uses this queue.</para>
    /// </summary>
    AlphaTest = 2450, // 0x00000992
    /// <summary>
    ///   <para>Last render queue that is considered "opaque".</para>
    /// </summary>
    GeometryLast = 2500, // 0x000009C4
    /// <summary>
    ///   <para>This render queue is rendered after Geometry and AlphaTest, in back-to-front order.</para>
    /// </summary>
    Transparent = 3000, // 0x00000BB8
    /// <summary>
    ///   <para>This render queue is meant for overlay effects.</para>
    /// </summary>
    Overlay = 4000, // 0x00000FA0
  }
}
